﻿using PlayMyLife.Definitions.HumanProperty;
using PlayMyLife.Definitions.StoryEvent;

namespace PlayMyLife.ModelInterface {
    public interface IPlaceReader {
        PlaceData GetPlaceData(long id);
        long[] GetAllPersonsAtPlace(long id);
    }

    public interface IPlaceManager : IPlaceReader {
        bool AddPlaceData(PlaceData data);
        bool MoveTo(long placeId, long roleId);
    }
}
